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%0 Conference Proceedings
%4 sid.inpe.br/banon/2002/12.02.09.32
%2 sid.inpe.br/banon/2002/12.02.09.33
%@doi 10.1109/SIBGRAPI.2001.963047
%T Procedural models on image synthesis for ocean animation
%D 2001
%A Pozzer, Cesar Tadeu,
%A Pellegrino, Sérgo Roberto Matiello,
%E Borges, Leandro Díbio,
%E Wu, Shin-Ting,
%B Brazilian Symposium on Computer Graphics and Image Processing, 14 (SIBGRAPI)
%C Florianópolis, SC, Brazil
%8 15-18 Oct. 2001
%I IEEE Computer Society
%J Los Alamitos
%P 130-137
%S Proceedings
%1 SBC - Brazilian Computer Society
%K image synthesis, solid texture, animation, illumination, procedural methods.
%X This paper presents image-synthesis techniques to define, animate and visualize scenes simulating the behavior of the open-sea surface. Wave modeling is obtained by means of the bump mapping technique. Wave texture, defined by noise functions, is applied by means of a solid-space animation technique to generate surface animation. An implementation based on the Phong model is used to determine diffuse and specular reflections. As a result of the synthesis process, a set of frames is obtained, to be used to compose the animation.
%@language en
%3 130-137.pdf
%O The conference was held in Florianópolis, SC, Brazil, from October 15 to 18.


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